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! i only played minish cap, spirit tracks and phantom hourglass and i'm absolutely not knowledgeable about the lore (like the splitting timelines and stuff) but i loooved botw.
Manifesting that my preorder arrives tomorrow so I can waste all my free time this weekend playing!!! If I have to wait until next week to play I might just rope>>295735
There's lore that connects the games but unless they're direct sequels like botw and totk the story lines are independent and you don't need to worry about missing anything.
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Sigh I have an online class tonight when the game releases and it doesn’t end until 1.5 hours after. I’m going to play immediately as soon as the zoom call ends
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>tfw just beat final boss
won't spoil anything but I loved it, it fixed all the main problems I had with breath of the wild and overall felt way more like a real zelda game with a retarded yet charming gimmick that really appeals to me as someone who loved scribblenauts as a kid. am currently mass producing autism machines and staring at links perfect ass in the yiga armor, life is good.
please remember to use ascend-kun, nonnies. thousands will be filtered by ascend puzzles, crossing the lake in the beginning area, and the depths. obviously doesn't matter what order you do the temples but rito ability hard carries just like in botw and has the chillest boss.
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also plz post coords when you get armors
here is my leon…k
this is like a fully realized version of botw. if you liked it at all, you'll like totk. if you hated it, you will hate totk slightly less. it fixes most of the problems critics had with botw to varying degrees but not all of them. this is the first game I've spent every possible moment playing since
botw.you can ride the dragons
wait til you pull the fucking master sword if you decide to pick the game up. that and the final boss were a baste and ludopilled
all time high for the series imo, loved it.
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I want to fuck the head archeologist at kakariko village and i really hope he gets more story than just "he's a good archeologist lol". But no spoilers please
ayrt, i impulsively bought a digital copy after watching my friend play, i played for seven hours straight today kek
definitely enjoyable, glad i decided to buy it.
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I'd say go for it, apparently it runs better on yuzu than anything else available
The new house is sick but kinda limited? I hope they add new features to it in the inevitable dlc. I really like the Animal Crossing ass remix of the OoT house song that plays there and that I can make link sleep next to ganon horse cuz I'm degen
And the spooky depths are cool too. Going in always reminds me of this scene from spongebob kek
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So horny for him, I love his little skirt and gladiator shoe.
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This creature is tranny-coded
>>296874>i preferred the kind of soft-post-apocalypse feel
To each their own on that, I like seeing hyrule rebuild a little. Imo everything about this game has been a massive upgrade over botw, from the flow of combat to the abilities and their synergy with eachother to the insane puzzle design and so much more. The dungeons too go without saying; even if they're structurally similar to the beasts, the vibe and not recycling the same boring ganon boss changes everything. It's all to the point where I don't think I'll ever bother playing botw again, feels like it's balding.
>over being able to move metal around
But you can still move metal around along with a billion other things and then glue them to eachother… Magnesis is a pale imitation of ultrahand. The new abilities can do everything the botw ones did but better.
I need to know where the gloom hands spawn so I can avoid them. It's too scary for me. I still don't know if it's random or not because I've seen people say they get them in places I didn't. I'm guessing maybe it's because I've been avoiding the chasm quest. >>296892
I love playing the game but the story is gay and melodramatic. I didn't like most characters either. >>296480
I've been having horny dreams with him kek.
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kiltons monster vignette makes me appreciate the old school DnD feel of the monster designs, its so cool! i spent hours hunting down monsters for cute pictures today lol>>296945
those things are gross. theyre hard to see until theyre already groping your link.
you and me both nonna, i find them absolutely terrifying. i found this list though:
-Deep Hollow of the Great Deku Tree
-Akkala Citadel Ruins
-South Lomei Labyrinth
-Lindor's Brow Cave
i was scared shitless when i first encountered one on that rock formation with the floating island above it (the one that has a shrine on it) and now i'm terrified of encountering them in the depths. i already find the depths super suffocating to explore so adding gloom hands to it makes it the worst of both worlds.
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thanks for the nudge nonny
!! I've been playing for a while and have been having a blast. Did have a few dumb scares - one was a random crash - but passed it the game has been very stable.>>296696
my needless contribution.
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I lost my shit when I noticed the Satori pride pin. Is it tinfoiling to assume Nintendo knew what they were doing?
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Why is every incarnation of Purah so cute, her design in every game is great. I absolutely hate moids who sexualize the child her though, fuck pedos
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AOC Purah was great too
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They’re cute and I really love this drawing
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Latin american spanish >>>> russian >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> shit >>>>>>>>>>> english >>>> japanese>>298146
I am disgusted by this furshit. Why the queen got to be some bland sexy lady but the king had to be a fucked up goat with child birthing hips.
Kek the english voices will never be better than the japanese ones, you'd have to be delusional. I'd take moeblob zelda over british granny zelda any day. Not a single english voice is good.
I'm sure the LA spanish one is nice tho.
>>298211>I'd take moeblob zelda over british granny zelda any day
But why? I hate the english zelda VA as much as the next gorl but there is nothing on earth more nails on a chalk board insufferable than a nasty japanese moeblob voice on the character you're gonna have to hear the most
>I'm sure the LA spanish one is nice tho
It is, ganon was always intended to be experienced in español
I cringe every time there's a blood moon, Zelda's voice acting is especially corny in th paratt. Thank god we can skip it.
>I am disgusted by this furshit
Not a furry or a monster fucker but between Sidon and Rauru totk has me questioning things. Would definitely let them hit fr
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I didn't take issue with Sidon being betrothed
, and I think people were being ridiculous about it in their reactions. Like, duh, he's a monarch, he's got to have kids.
Also Yona's design is really cute imo, I like the gold, pink, and green together. When I first came to Zora Domain, a saw her talking with the other characters and I was like, "She must be plot-relevant with a design like that." Like how the reporter Rito is a pelican, and King Dorephan is some kind of whale.
Something I noticed, and maybe this is just a language thing I personally don't understand, but I feel like the English translation of the text specifically made him call her "my love" eight gazillion times when it seems like he wasn't doing it as often in the actual voice acting? Like in scenes where he's talking to Yona, the Japanese VA would say one word (presumably Japanese for yes) but the subtitles would say something like "Anything for you, my love!" or something to that effect. I know Japanese has certain inflections or whatever, so maybe he was using a really affectionate inflection and that's how they chose to represent that, but it seemed to me like the localization was going really overboard with it. That with him constantly calling Link his best friend felt weirdly no-homo, when there was nothing suggestive of romance in the first game anyway? It was all just fanart and headcanons with little basis in anything concrete beyond "Link hot, Sidon hot." Did the localizers think it was necessary? Did Nintendo?
I just checked the part where she talks to Sidon and yeah the localization team definitely took huge liberties with it. Yona doesn't even call Sidon my love or anything either, she calls him Sidon-kun. Sidon speaks normally and doesn't use anything that would make them need to add all those "yona my beloved". When Link asks about her, Sidon even says they haven't talked much since they met again kek, and yet the translation makes it seem like they're super close and romantic with each other. She also introduces herself to Link as "your best friend's fiancee" but in japanese it's just "Sidon-kun's fiancee".
I didn't notice Sidon using anything particular with Link either. Going by the translation I thought he would be referring to him as his best friend, but no. He just says Link. Weird choices imo.
Personally I enjoy Sidon constantly referring to Link as his best friend. It just makes him seem completely obsessed with how close they are, it's cute. It is annoying they decided to change so much for the localization though, I hate when they take liberties like that.
Iirc he only refers to Yona as his love after her speech, right? I haven't finished all of the sidequests in Zora's domain though (I'm saving them for when I need another hit of Sidon). Either way knowing he doesn't originally refer to Yona that way is gonna make the sidlink shippers happy myself included kek
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it worked better in botw, and I still didn't love it there. botw's plot suited the tone of the game well, whereas totk's plot is bad and awkward in this iteration of hyrule on top of being told out of order. nintendie's gameplay over plot mentality is going strong. they should've saved the ultrahand building gimmick for a new game, it deserved better. six years tuning it and that crazy physics engine just to waste it on a glorified botw expansion. I hope for the a future game they recycle it and that zelda and ganon fuck off, they're gay.
Nonnies, I feel so conflicted. I was always such a huge Zelda fan, I fell off the radar a bit before Skyward sword came out, because I couldn't afford a new console, and hadn't played any new Zelda since then. Recently I finally picked up Botw, I completed it and I just hated it so incredibly much. The world felt so empty, the shrines had some cool puzzle ideas but fell flat to me because it was one puzzle per shrine instead of it building on the ideas, and what most disappointed me was the lack of tone/charm; I was expecting a devastated post-apocalyptic world. I remember the feeling of seeing Castle town after aging up. I wanted to feel despair and danger, Ganon as a looming threat. Instead I got empty NPC's who just wander around. I wanted closed off villages, wary of outsiders. Not open, welcoming Zora who throw out some "ew a Hylian" with no weight. But I see so many praise, 10/10's, people with some of my complaints but who always end with "but it is my favourite game ever". Am I not seeing something? Is there anyone who was just as disappointed as I am? Is Totk better suited for me?
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Has anybody else noticed that TOTLK shares some of the newer ideas with Genshin? Obviously Genshin is a rip of Botw but has anybody noticed the depths are like enkanomiya or the chasm? Would not be surprised if Mihoyo paid somebody to release secret info.
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TotK was in development years before Genshin was released, that Genshin area came out one single year ago. The idea of Nintendo ripping off Genshin's design holds less water than an accusation of Genshin ripping off that one Sonic 06 level for their chasm design. Like you suggested I'd be less surprised to hear TotK features got leaked and they hastily slapped together something like what Nintendo were doing. Remember the entire TotK art book leaked to the public months ago, even the game itself leaked early; they're not running the tightest ship over there.
and I never said anything about wanting the same formula over and over, wanting Zelda to stay the same etc. I am fine with Botw's concept, I just think the execution is horrible. Nothing I said went against Aonuma's quote.
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this flying segway is really good, it and a pile of seals i saved to autobuild to cheat on the seal plushie minigame are all i use when im not in the mood to build
I need to make this!! I also saw that you can put a wheel, stabilizer, and control stick together to make a little unicycle kek>>299444
The beauty of totk is that you can play however you like. If you want to spend hours building a korok rotisserie you can, or you can just ignore building altogether. There are shrines you'll have to put a few things together for but it's nothing too complicated imo. A lot of puzzles in the world have the thing you need prebuilt for you too.
I'm really enjoying the freedom the game gives you to explore as you please. Sometimes one task starts to feel daunting after a while like exploring the chasms
so it's nice to switch to another sidequest or area to explore, or just jump into the main quest. I just realized today that I already have 60 hours put in and there's still so much I want to do fuck
>>299787>>299788>Haven't unlocked all of the abilities
So you're still in the tutorial section? If you're this assblasted and you're not even off the Great Plateau yet, it's time to pick up a different game.>>299789
Have you played a Link Between Worlds?
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same nona! I'm playing oracle of ages for the first time right now, 2d zelda is so much fun. I'll have no problem with 3d zelda turning into good skyrim if we can get a new 2d every once in a while.
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I know there’s no shortage of Link tranny art out there but this one angered me. I get more pissed when he’s imagined as a TIM than as a TIF.
Have fun anon, Oracle of Ages and Seasons are in my top 5 Zelda games. I think I will replay one of them after I'm done with TotK. I just hope the battery of the cartdrige isn't dead.>>299851
I'd rather replay the original at this point. I don't care about the remakes.>>299791
Yes and I loved it, I can't believe it's been 10 years and it was the last top down one.
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this shrine makes me think of my nonnies
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kiss u too nona ♥
this shrine makes me think of my husbando
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I love her
After playing the game for a while now, I don't know if I agree. I like all the different monsters but yeah, I do hesitate when having to build a flying/moving whatever; however, I've noticed that they usually give you the materials you need right there and it isn't as difficult as it needs to be. I like the depths so far, and I really love the caves kek. I also wish there was more in the sky, like maybe an actual populated town. I like the powers in this game though more than the last game, but at least the last game had more variety.
Another thing I like is collecting the unique clothing for that guy. I'm pretty happy with the new game actually, but then again I haven't played many other Zelda games, only the DS ones and the GBA ones (because I only have a DS) and some Skyward Sword on Switch but I'm stuck because I forget how to get to that one part where you have to sneak around the desert area and avoid the monsters and I also keep only having one left and running out of time because I can't find it and it's made me not want to play it for a while…
If you follow one of the main storyline side quests, building becomes a lot easier. actual spoiler: follow josha's quest and find the temple of time in the depths and you get auto build for things you've built before and if you don't have the pieces it costs 3 zonaite for each piece
I agree the caves add a lot to the game they're so fun to explore! I feel like between that and having actual temples with bosses that aren't just another blight ganon gives the game more of the old zelda feel (esp compared to botw), idk what other anons want from it tbh. if you want to play an old zelda game, then just do that.
The amount of clothing you can get is actually ridiculous it almost feels like a dress up game with all the options kek
Sorry I won't read that. I've probably done that quest though. I read 'josha's quest' and stopped, I don't even remember who that is. Also the shrines are good at teaching alternative building methods, I've found. Also I am really excited to collect all the clothes eeeeeee, I kind of want to look up all the outfits and where they are, but I probably shouldn't until I'm done the main storyline and am at a loss of where to find them. I'm almost done collecting the entire bubbul set or whatever, except I can't find that ugly little imp for the life of me.>>301480
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Thanks for all the recs nonnies!! I recently bought Ocarina of Time for the 3DS, and I am going to play it after I beat botw!
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loz has so much comfy fanart
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this image has been my lockscreen for the longest time.
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Link would be such a fun friend to have tbh.
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He would be a fun boyfriend as well.
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Me too, but was anyone else annoyed with her construct? It moves super slow and the controls for it were awkward. The Spirit Temple boss battle felt like a fight between two drunk old people. Also, it's the only sage I have dismissed most of the time because it's huge and gets in the way a lot. It's a shame, because it's really cool conceptually and I like the design.
Anon, her controls are so
cancer and she moves like she's walking through molasses. If I want Yunobo to shoot something, I literally just walk up to him and press A. With Mineru, you have to have explosives pre-equipped or take some out to equip her with them, then you have to climb onto her, then you have to hold down the bumpers waiting for the canons to warm up. It's fine when you need to blow up large amounts of rocks at once, but if you just need to quickly blow up a small pile blocking a doorway, it's easier to just use Yunobo than it it's to go through all the steps with Mineru.
Ayrt and after beating it, I have a list of pros and cons kek. I won't sperg about it, but in the end I still think botw was just more fun in general. I don't like totk as much because it reminded me of older zelda games specifically, there was especially a lot of nostalgiafagging in the game itself for oot (and other games ig).
That's not to say I hated totk, I did play it through and just finished getting all the shrines. It was just a letdown after how much I really loved botw. Also, has anyone else gotten the furry skin yet
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New Zelda amiibos nonnies! Don’t really like buying this kind of stuff, but they both look so good, especially Zelda.
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Also new official Zelda artwork is pretty. She looks so sad…
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Kind of unrelated but Zelda's outfits have been so cute in the recent games. The blue, white, and teal look nicer on her than the purple and pink imo.
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I agree nona, botw/totk Zelda is the best design wise (Twilight princess is a close second). I was looking at concept art of Zelda and I am very happy with the final design, though I would have loved curly/fluffy hair Zelda.
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Zelda with curly/wavy hair is super cute. I like her dragon design, too. The antlers and eyelashes are pretty. The only bit I don't like is the purple scleras, because they don't match anything else.
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new official artwork!
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you got game on your phone nona?
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It cracks me up when people claim that BotW/TotK aren't "real" Zelda games because they're open world. Motherfucker, the first two Zelda games ever made
were open world! The game shunting you down a rigid path using weapon/item unlocks was not
originally part of Zelda, and I'm glad the newer games are moving away from that formula because it was getting really boring. It worked really well up through the Gamecube (particularly in Majora's Mask), but by Skyward Sword it felt really lame.
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>no zora boyfriend
why is life so cruel nonas?
>>308821>cheesing Dragonhead Island
I also accidentally did this kek. In my defense I'm retarded and thought that the fog was the challenge of the shrine itself, like it would clear when I finished it. I didn't finish the Ring Ruins
quests until the very end of the game because I legit didn't understand what it wanted me to do in that area and I had the rest of the world to explore instead.
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same, anon. the plot was mario sunshine but boring and the poop made my game lag like hell. and what the fuck was that water temple? all in all I didn't hate
it but it was lame after the zora had the best section in botw.
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link's new outfits are so cute but I miss my trash bin head armor
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My gripe with it is there’s too much to do and not enough rewards for doing the most. Controls can be clunky and I forget the combat system all the time. Crushing rock walls suck and shouldn’t take 5 weapons to break through. Weapons breaking still sucks. Getting 1 shotted in “easy areas” sucks. The depths look and feel the same throughout and felt rushed. No I haven’t finished the game I quit from frustration. There are some nice moments like I appreciate Zelda’s story but I wish we had more of Zelda like you say. Her sacrifice was worth it but I think bringing her back makes me feel iffy they just wanted that ghibli reference lol.
I just finished ToTK and played most of BoTW around when it released. I really didn't care for either of them, favoring ToTK more than BoTW. I'm much more a fan of Minish Cap, Link to the Past/Link Between Worlds, Wind Waker, Twilight Princess, Story of Seasons, Phantom Hourglass, & Link's Awakening. I don't think the massive open world did them any favors. They need to keep it smaller and more curated like Wind Waker and Twilight Princess. I agree with all your criticisms.
For both games - I hate the weapon durability nonsense. In ToTK: I did not like how restrictive the building system is. I'm glad I turned on cheats at some point because the game was massively frustrating for me between the restrictions of the build system, the crafting, the stupid amount of gathering of materials they expected for upgrading your gear, the stamina system, etc. I have very little patience for grinding. I liked the creativity that you could have with the build system but that they tied it to your limited amount of inventory resources I felt was very silly. It hampered my desire to mess around with the build system because of how it was so easy to mess up and waste items/zonai devices, before I turned cheats on. It wasn't friendly towards making mistakes and experimenting. I can't believe there isn't a free build area and that you can only have, what, 8 favorite slots? They have a HUMONGOUS world but only 8 favorite slots for builds. Just lol. I did really like most of the abilities and the fusion system with weapons/shields, that was pretty fun to mess around with. The dungeons in both games fell really flat for me. I laughed out loud at the boss fight for the spirit shrine in particular because of how simple it was and easy to beat. I could not get myself invested in the plot, maybe I'm just too old now. The voice acting left much to be desired. The depths was a really neat idea but suffered from the overall game issues mentioned above.
You might like ToTK a bit more than BoTW like I did, but I think from what you said, you'll feel pretty let down overall. If they want to continue down this path, I hope they make some major improvements to the building system and encourage freely building. I want to see them discard with the weapon durability silliness entirely. The amount of grinding needs to go away too, I do not ever want grinding in Zelda of all places. They need to add the ability to make name the pins you set on the map. These two games are joining the list of ones I will never play again along with Skyward Sword.