>>433730Who knows what happened behind the scene tbh? The only people who know and could tell us more about it won't want to or probably can't because of contracts anyway.
Given the type of bullshit Japanese video game studios have to deal with because of American localizers these days (the entire fiasco that was FE Fates and then the next games after that, the Dragon Quest devs recently saying in an interview that they're sick of American localizers telling them what to do or not do during the development cycle of their games, the guy who keeps ruining the recent English FF scripts but the other languages are spared for some reason, etc.) I also doubt Nitro+Chiral knew exactly what was going to happen if they agreed to this stupid idea. Maybe they're too naive about the Western markets and thought "well it's an American making this suggestion so she must know what she's talking about, right" so they just agreed and expected good results. Or maybe the reps at Jast Blue told them that Slow Damage would absolutely flop outside of Japan unless they changed everything and they were so worried about that they were okay with sacrificing the story for the sake of sales.
>The localized version was full of bugs and they blamed n+c for not helpingThe VN crashed several times when I read it, and I had similar issues with other Jast Blue releases, so I don't expect much from Jast Blue anymore. At this point I'm just happy their VNs didn't make my laptop explode and set fire to my place yet.