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No. 326390
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The deltarune anniversary is coming up so I thought it would be a nice thread to make.
No. 326537
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>>326423>Anyways, I headcanon Kris as being an awkward autistic girl because I just like that interpretation the most.Same, I also headcanon Frisk and Chara as girls. It’s impossible for me to see any of them as male.
No. 326557
>>326537I headcanon Chara as a girl because it's a feminine name here (spain) and Kris as a boy, because it sounds like Chris, a masculine name here. I don't know for Frisk though. But I just use they for all three of them.
Does anyone have this Tumblr theory that says Chara is the narrator? It's very long and also includes pictures, not just text. I dont remember the OP's blog, I think it was deleted. There are many similar posts out there but I'm specifically looking for that one.
No. 326625
>>326423I headcanon Frisk as a girl, Chara as a boy (because it's the murderous unhinged character kek) and Kris as a boy still because he/she looks like Chara with the shirt.
Also I would have preferred for the chapter to be published separately, but oh well.
No. 326821
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Who's your favorite character? I love Susie
No. 326827
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>>326821Noelle! Super cute design and a really interesting storyline.
Her snowgrave arc is my favorite part of the game so far. No. 326894
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>>326821Kris, with Noelle as a close second. I find the concept that
Kris is being controlled by the player and she has her own personality and desires separate from us so fascinating. Especially in the snowgrave route were you have the player manipulating Kris and forcing her to manipulate Noelle. I can’t wait to see how this is explored in the coming chapters.
No. 331703
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No. 335876
>>331703Wow this is fascinating. Women in fandom are so smart. One thing I love about UTDR is how it subverts genre expectations but still manages to be the greatest RPG of all time. Looking at it through this lens gives it a whole extra layer of subversion. It also helps me to understand why UTDR was an instant hit, as well as how it has been able to support such a large, longlasting (international!) fandom. Undertale truly is a game made by fans for fans.
>>335847Which parts do you already understand? What questions do you have?
No. 406268
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No. 417473
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It's strange to think we'll be celebrating the anniversary of a decade-old game in a year from now. With these newsletters to tide us over, though, I'm not complaining. This one especially had everything: unused concepts, Undertale content, Deltarune sneak peeks, non-canon blue gasterblasters…
Speaking of those Deltarune sneak peeks, anyone else think this preview confirms Seam's warning of a dark world at night? "You don't want to get caught when the sun goes down…" and all.
No. 417481
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>>417473It's honestly a bit worrying that Deltarune still isn't out. The lead artist Temmie has released multiple games in the gap and still nothing from Toby. I think he's getting suffocated by success.
>Seam's warning I think that was just alluding to Kris stabbing himself in the chapter 2 ending. It was night at his house.
Btw Undertale Yellow is an amazing fan game if you haven't played it yet nonna.
No. 417489
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>>417481>I think he's getting suffocated by success.If that were the case, I think it would have happened around when Undertale was most popular. The way things are, it seems as if he's come to terms with this (by trying to scrub away any traces of his old FWUGRadiation persona) and is using his popularity to meet and work with industry big shots. I believe the main problem lies in the fact that Robert's the financially comfortable "bottleneck" for any game content his friends make. He's basically set with the money and customer trust from his previous game, which gives him much time to decide what should be added and worked on to his literal dream game by his, in all-likelihood, part-time team. Right now, though, with the addition of the Producer, it seems to be going well and they don't have much left.
>I think that was just alluding to Kris stabbing himself in the chapter 2 ending. It was night at his house.I think you mean Kris stabbing the ground or ripping us out, but you're probably right. There does seem to be an interesting connection between the times when Kris goes soulless and the time of day, so far there's only been one instance of soul-ripping during daytime.
About UTY, it's amazing based on the sheer fact it got finished. It deserves praise just for getting out of the Ruins, yet still managed to be good on its own. It has its faults, I don't remember anyone liking the ending and some parts definitely weren't playtested (I lost hours of my life to that rhythm game in the first version), but it managed to get very close to Undertale's feel, if more visually detailed. Nothing can really top the shock of Omega Flowey, but Yellow's Flowey fight was still very creative with its use of mixed media, even if I wasn't very invested in Martlet and felt like the game was railroading me into betraying him.
Have this pic of Guardener.