[ Rules ] [ ot / g / m ] [ pt / snow / w ] [ meta ] [ Matrix ] [ Discord ]

/ot/ - off-topic

Name
Email
Subject
Comment
File
Youtube
Password (For post deletion)

File: 1463692309219.jpg (648.45 KB, 1000x1285, vlbflor1.jpg)

No. 93271

A thread for artist advide, experience and everything else that's helpful.

Tell us about your journey, your experience, share tips and tricks!
Feel free to ask artist related questions.

A few popular questions:

>How do you present yourself on the internet?

>How do you get/got attention and brand yourself?
>Have you sold your art yet? Artist alley, internet, commissions…?
>Advice on Artist Alley?
>How to market and sell your art?
>What are your thoughts on the current state for young aspiring artists on the internet?
>etc

Also I wanna point out, there's usually an Artist Alley thread over at cgl which can be quite helpful from time to time as well!

No. 93273

>How do you present yourself on the internet?

I present myself as a professional. I have a portfolio site and I have a tumblr and Instagram that act as a doodle space.

>How do you get/got attention and brand yourself?


I got attention through art school, I got accepted full ride so it kinda of made a name for myself (an the 7 others that got full rides as well). After that I got attention for my unique style and work with other departments to make projects together.

>Have you sold your art yet? Artist alley, internet, commissions…?


I used to hash out anthro characters and auctions them off. That's how I used to make money before graduating. I'd do comissions during school but it would be time consuming ontop of school work. I befriend an furry who was in the entertainment design program and she showed me the ropes. I'd make 200-600 weekly on people fighting in the auctions. Now I still do comissions if emailed( personal request and official jobs)

>Advice on Artist Alley?

Never done it so I can't really help.

>How to market and sell your art?

I don't really market myself, I mostly just network with friends I've made in the business if anything. When I graduated my professors had jobs lined up ontop of internships I did for Blizzard.

If you're trying to be a professional network the hell out of yourself and have a strong portfolio ready( with artwork appropriate for the job, don't draw all these awesome warrior characters and try to get a gig doing a kids show on Nick)

No. 93276

>>93273
do you have any advice for designing adopts that "sell"? I struggle to make adopts that sell and end up giving away.

No. 93283

>>93276

Really it's just studying the adoptables that are successful. I don't mean the ones that just sell, I mean the ones that SELL.

I've noticed the more that the adoptable is rendered the more likely it is to sell more. (Bonus points if you set it up as a character sheet) For anthro adoptables specifically the anime-ish inspired ones sell the most. It's between anthro and anime. Giving a kind of curbed too it. The style of painting doesn't really matter it seems as long as it's pleasant looking (soft color, or very vibrant colors). Furry community revolves around having a fursona and if you're not creative enough to think one up yourself, adoptables is a great alternative. People love to talk shit on the internet about furries but I made more than my friends who worked two part time jobs on top of work from just hashing out these critters in a few hrs.

Throwing in specials help too. Let's say you drew 3 adoptables and you're auctioning them off. The first two sold quickly but the third one isn't getting much action. Throw in a free character sheet if they win the third one, offering to do minor changes such as changing the gender etc. Another thing I would do is if what I was auctioning a charter and it reach "$X.XX" I'd throw in a free small commission or icon of the character. So let's say the last bid was 40 but you're pushing for "X". The next person will mostly just big "X" to get the free commission because they think they're saving money( "a commission and a new character! Two birds with one stone!")

Notable examples:(read the comments when the auction took place)

-http://www.furaffinity.net/view/7260216/

-http://www.furaffinity.net/view/15298806/

-http://www.furaffinity.net/view/11449144/

-http://www.furaffinity.net/view/14327514/
(This one made 600)

No. 93285

>>93283

Jesus sorry for the typos I did this all on my phone.

No. 93355

So I'm not a freelance, I'm a studio concept artist so internet art isn't quite what I do though I spent a time as a 'popular' fanartist of some niche fandoms a few years ago.


>How do you present yourself on the internet?

I don't. Due to my work I'm not allowed to showcase in years after my NDA and when I did have a professional portfolio I had images stolen. I sort of locked down the hatches on my art and I don't really have an interest presence now. I exclusively show my art to only potential jobs. I have a LinkdIn and that's my only social presence.

>How do you get/got attention and brand yourself?

Strong portfolio is a must. Having something that stands out is another and interviewing well is a big key. You have to talk frankly and openly about influences, process what sort of things motivate you (even if it's bs) Art Directors like artists who are thoughtful and can contribute ideas quickly and efficiently. Speed is key in my world. Rendering, polish is secondary when you have big deadlines.

If you're looking for tumblr art fame, jump on the fanart bandwagon and draw the hell out of what's popular. Make sure it's your own style.

>Have you sold your art yet? Artist alley, internet, commissions…?

I've done commissions back in ye olde days (mostly rp portraits) and the key is communication with the client. Make sure you're sending updates. They pay a lot for what you do, it's just polite to send just even a small update on how it's going. But, I find it easy to burn out on commissions so take it easy. Pace yourself, accept only a few and when you can manage that, perhaps think about doing a larger number. Never EVER take on more than you can. You end upsetting and disappointing clients and marking yourself as unreliable when you cannot deliver on time or at all. (and people WILL talk and tell others not to commission you)

>Advice on Artist Alley?

I don't do it but hearing from my friends who do, always be prepared with plenty of art supplies at your booth if you're doing on the fly art. ALSO little hand made touches like 'thank you' cards and extra goodies always go a long way with people and make you seem especially grateful and nice.

>How to market and sell your art?

Unsure. Since I'm a studio artist I don't particularly HAVE to do such a thing. Having a cohesive style, brand, business card, website is a good point, though. Looking professional and put together is always a help.


>What are your thoughts on the current state for young aspiring artists on the internet?

Bad. The market is saturated with third rate fanartists and I'm pretty happy not to have to compete with tumblr artists on the whole. Art in that vein really holds no interest to me anymore and I'm happy cultivating my technical skills as opposed to drawing Steven Universe.

No. 93369

>How do you present yourself on the internet?

As sort of a casual fanart person who doesn't post much, but I've been meaning to post more

>How do you get/got attention and brand yourself?


>get attention

hahahahaha

>Have you sold your art yet? Artist alley, internet, commissions…?

Not at all

>What are your thoughts on the current state for young aspiring artists on the internet?


I think it's sad that artists have to resort to only doing fanart to get noticed, but that's probably always been that way. It's also awful seeing mainstream West coast professionals asspat eachother on twitter for no good reason

No. 93371

>>93283

I don't understand… what is this…

People draw furry characters and then put them up for "adoption" and sell a single drawing to a punter who's willing to pay hundreds for it? Wat.

No. 93375

>>93371
Anon who asked for the advice

selling someone an OC design basically. Some people can't draw very well, want characters to commission people with, put in stories etc etc. It has really boomed in the past 5 years with top artists now offering adopts for over $100 the norm.
Some have gone as far to trademark their adopts(see Sushidogs).

It's crazy but honestly a great and quick way to make money. Takes a lot of aggro however and an original design that appeals to masses can pretty much fund you well.

No. 93376

Another quick question-what level of artist do you think is appropriate to start a patreon?

No. 93394

I expected this thread to be more full of the snowflakes that keep popping up in the bad art thread or to critique dako's sketches etc and dropping how they go to art school as if that's something rare and amazing, so pleased it isn't

No. 93398

Were there any female artists in European history worth checking out?

No. 93402

File: 1463769042092.jpg (200.72 KB, 1178x1500, Artemisia_Gentileschi_-_Judith…)

>>93398

It's hard to say because we know for a fact now that women artists were effectively airbrushed from history, that or they had their husband/brother/father take credit for their work or took on a male pseudonym.

Of whom we do know there's Artemisia Gentileschi from the late 1500's.

No. 93403

File: 1463769157016.jpg (237.01 KB, 1175x1600, Judith_Leyster_Serenade.jpg)

>>93402

Judith Leyster, 1600's.

No. 93404

File: 1463769295019.jpg (246.7 KB, 1148x1600, tumblr_nls5ckrUXG1u0k8dzo3_128…)

Rachel Ruysch, 1600's.

No. 93406

File: 1463769463730.jpg (1.75 MB, 2660x3271, 0724e232fc7dcfed8570b2b7789e17…)

Berthe Morisot, 1800's.

No. 93407

File: 1463769557049.jpg (2.87 MB, 2869x4001, Elisabeth-Louise_Vigée_Le_Brun…)

Elisabeth Vigée Le Brun, 1700's.

No. 93409

File: 1463769837057.jpg (78.84 KB, 812x996, Sirani_Virgin_and_Child.jpg)

Elisabetta Sirani, 1600's.

No. 93411

File: 1463769914555.jpg (271.77 KB, 1600x1266, Anguissola 2.jpg)

Sofonisba Anguissola, 1500's.

No. 93413

File: 1463770072497.jpg (5.62 MB, 4523x6479, Adélaïde_Labille-Guiard_-_Self…)

Adélaïde Labille-Guiard, 1700's.

No. 93414

>>93402
They weren't airbrushed, they actually worked for many guilds. Apparently 25% of one of the guilds in the low countries was composed of female artists, generally they worked on manuscript illumination though.

Pliny the Elder describes a number of famous Greek female artists from the classical period too, they were prominent in vase painting.

No. 93419

Could the two professional artist anons give me their view on art school. (If you guys are still around)

I keep seeing hate about art school on here or how people say you don't have to go to be a professional.

But then you look at professional artist who went to CalArts, RISD,SCAD,ArtCenter, Ringling etc who are extremely successful. I've yet to see an artist who worked for a big name studio who didn't go to artschools or at the very least universities with a highly regarded art program like UCLA.

No. 93422

>>93419
I have a Bachelor's in Illustration, are you wondering if you want to go? Or if it's necessary to be successful? It isn't necessary but it helps leaps and bounds. There were a fair number of business and other classes in my program so it helped on that end a lot. Also gets you a bunch of contacts.

No. 93461

>>93419
I know someone who studied art at SJSU and is now working for Nickelodeon. It's not impossible, but I wonder if it's just the cliques of friends from popular schools shouting out each other frequently that makes it seem like they're "the only ones".

No. 93472

>>93419
For me it seemed the same as any university in that unless you don't a) already have the drive to make a career out of art or b) have lots of luck/money/charisma, then it's not exactly going to change your life.It all boils down between what you want your art education to do for you.
I went to a pretty successful art school and whilst I wouldn't take it back, it's so cringey to see anyone make a big deal about having an art education when they can mean nothing.
If you can afford to go to an art school and know that there is one that fits your specific aim, like Cal Arts if you want to make ugly cartoons or China to learn how to replicate precise paintings, then go. But the big schools churn out thousands of students every year, so unless you're going to actually put the effort in to network with the right people or take your career seriously then don't expect to 'make it' just because someone thought you were good enough to charge tuition to. It's all about either selling yourself well or building up genuine talent.

I know I just sound like the bitterness of halfchan/ic/ personified here, but hating on art schools is just too fashionable to resist.

No. 93507

>>93419

Former anthro anon here, sorry for the delay.

I have a bachelor's in Illustration as well, like the other pro anon said it isn't necessary to go but you make it a lot easier for yourself if you do. These are the people you'll be working with in the future, studios go the art schools first when looking for interns( and the schools will prepare you first hand to guarantee you a spot), it gives you connections and access to materials you'll be using in the real world, they teach you the business side of art (your rights, copy right, contracts). The list goes on.

I don't know if you're planning on going but if you are and money is the issue and or you don't know where to go, just go to community college first. You'll save money that way and it will give you time to find the right art school or university that fits your needs. Work with your professors to build a strong portfolio so you can get scholarships.

I graduated with 0 student debt, because I was the few lucky ones who had grants/scholarships that covered anything. Spitting out adoptables when I needed personal cash. Compared to friends knee deep in debt from art school I can see why everyone is up in arms about it. You aren't guaranteed a job afterwards like most careers, it's literally all in your hands how you make ends meet.

If you're planning to go to art school, my advice to you would be like going to any other school, college or university. Apply for grants and scholarships, loans are the devil and avoid them at all cost.

No. 93692

>>93419
Studio concept artist here. I went to art school and if I had to do it all over again, I would not set FOOT into one. Like one anon said, the business contacts are really amazing and they get you a foothold (it got me my first internship) but from a teaching perspective, it was…pointless?

I taught myself most everything I know and my instructors gave feedback sometimes, but it felt like a grind with lots of rhetoric and not enough application.

I'd have much preferred a master study where I go under a master painter like the old days and do still life, life drawing and cast studies all day every day intensively for 2 years. That may not be everyone's up of tea but technical skill is what I'm after, not fluff 'this is mah styleee' stuff.

No. 93705

I do graphic design at university and tbh they may as well just replace the tutors with Youtube



Delete Post [ ]
[Return] [Catalog]
[ Rules ] [ ot / g / m ] [ pt / snow / w ] [ meta ] [ Matrix ] [ Discord ]