File: 1728768179691.jpg (202.79 KB, 1080x1080, 284532.jpg)
No. 423499
File: 1728769795409.jpeg (64.07 KB, 640x429, dinosaurs.jpeg)
>>/m/373122AYRT, I really recommend looking at traditional paintings and seeing what techniques your favourite artists use! It can be super helpful to see painting being broken down like that. I'd recommend you start off with photo studies and zoom in a lot to see all the different colours that you wouldn't notice, you can colour pick at this stage but eventually you would want to replicate those colours without needing to do so. Studying forms while doing this is also incredibly helpful especially as you progress and become less dependent on the reference photo.
Not everyone likes to do this but if you learn better by reading and researching the thing you're doing, I'd highly recommend reading books like the Art of Colour by Johannes Itten, which is a fantastic book about colour theory that you can find free pdfs online of, and looking into a favourite art movement or one that interests you and learn why the artists decided to make art in that way. You could also look at speedpaints in the digital painting styles you like and just observe and copy for a faster shortcut (which has its inherent cons)
>>423490Because infighting is annoying and even more retarded?
No. 423517
File: 1728771614970.jpg (703.29 KB, 1079x1522, Screenshot_20241013-091813_Chr…)
>>423505Wow, and such great criticism was in the last thread after anons had a little tard rage. Look in prior rate threads, the criticism was harsh but you didn't see anything like the last quarter of the last thread.
No. 423526
File: 1728773091976.jpg (288.88 KB, 820x1086, 1000050554.jpg)
>getting this assblasted because you think anons are being too nice
What are you so mad for tardchan? Did anons make fun of or ignore something you posted? Cause you still haven't posted anything, I wonder why. If you're all about harsh criticism then share something.
No. 423539
File: 1728774320361.jpeg (14.16 KB, 540x540, woowkwkks.jpeg)
>>423531That's exactly is happening and what some bad actors have been trying to make happen for the last six or so months. Just report. Saying PYW isn't helpful either, you know they don't know shit by the way they're "critiquing" things so pay them no mind.
>>423526If that's your work then that's some lovely rendering on the arms and legs, the abs are a bit muddy and need extra defining but I'll assume it's because it's unfinished as far as I can tell, this is a overall well done study.
No. 423543
>>423520I'm the OP, and making the thread into a hugbox was not my intention at all. I just wanted to try and minimize infighting. Note that I said
>be honestbecause I believe that unnecessarily flattering someone when their work sucks
is being dishonest.
No. 423544
>>423527Her work is
not shit, c'mon. You can disagree with someone and acknowledge that their art is good. I get that it feels good to trash someone's work when you're arguing with them, but it's transparently motivated by your emotions rather than objectivity.
No. 423559
File: 1728777912789.png (20.14 KB, 193x313, Screenshot_293.png)
drew what i think the average farmer looks like a while ago
No. 423603
File: 1728785266254.jpg (460.41 KB, 1900x1200, fanart.jpg)
drew the average day itt(personalityfag derailing)
No. 423609
File: 1728787326374.png (16.38 KB, 1039x771, ugly rat.png)
>>423603drew you drawing this. note your receded hairline, your beady black eyes, your witch nose, your unappealing body, your rat tail, your huge forehead, and the poor grip on your pen as well as your nasolabial folds
(infighting) No. 423612
File: 1728788923033.png (6.14 KB, 508x483, obese.png)
>>423609drew you drawing this drawing this. your features have been abstracted as legend had it you are too hideous to capture on canvas without the artist suffering a heart attack. i drew you skinnier because i can’t draw you actual size since your size exceeds the maximum hard drive capacity of 32 tb.
(infighting) No. 423671
File: 1728799180763.jpg (411.54 KB, 2048x3072, 1000050564.jpg)
>>423539>>423542Thanks snons
>>423540>butt>hip boneswell this is the reference pic. I can see I made the thigh too skinny but I don't wanna mess with this forever.
No. 423674
File: 1728799888792.png (Spoiler Image,49.49 KB, 191x267, sketch1728799815794.png)
>>423472tysm nona
>The fact that deep down he doesn't even enjoy it but must be hypersexual makes it even betterhnnnnnnnnnnnggggggg seriously the most perfect tragic whore I've ever come across, and I love how he's a character that could only exist in bl. he wouldn't hit as hard in any other medium.
(derailing) No. 423687
File: 1728801968620.jpg (3.23 MB, 2727x3397, 1000005466.jpg)
Do you guys think my art style and aesthetic is too dated? I really love working with oil paints and fantasy themes, but I don't get a lot of engagement online.
No. 423718
File: 1728807602518.png (46.05 KB, 2406x1644, love wins.png)
>>423612>>423609drew you two putting aside your differencies and making out passionately
(encouraging personalityfags) No. 423747
>>423720Nta but that's not pillow shading anon… and it's pretty similar to the reference she used in
>>423671. Her drawing is actually lighter and maybe lacks a bit of a gradient down his legs and arm but it's still far from pillow shading.
No. 423769
File: 1728824298623.png (6.84 KB, 602x264, PbL6ZBg.png)
>>423749Nope. Please anons, learn what things mean and don't blindly follow advice in this thread.
No. 423821
File: 1728832202932.jpg (40.57 KB, 1015x699, gs.JPG)
>>423749>>423720Actually not wrong but it's difficult to see with the original red tones
No. 423844
File: 1728837696941.jpeg (151.84 KB, 1064x1200, IMG_2789.jpeg)
>>423843Lolcow the only place where well articulated sentences get still get misinterpreted
(bait) No. 423864
File: 1728842096846.jpg (42.56 KB, 690x500, 26ab5052a7c9fa84ac615c8a8f04de…)
>>423849Pillow shading is when someone only places uniform-thickness shadows next to the edge of an object (or next to the linework if there are lines), giving it the appearance of a pillow or a puffy sticker. The drawing needs middle values in many places, but it also has cast shadows. A drawing can have middle values and still be pillowshaded, and a drawing can lack them without being pillow shading. Pillow shading is a very specific thing.
I know it seems like semantics, but specificity is very important when it comes to critique, because you need to effectively communicate what the person needs to research to improve. This is also why blanket insults or blanket compliments aren't particularly useful. What is it that makes someone's drawing good, for instance? If you clarify that their strongest attribute is their ability to draw gestures, choose color compositions, etc, that tells them what they're doing right so they know to move on to honing a different skill for the time being. Same logic applies to things you think the person sucks at: pick the most pressing problems and give detailed criticism instead of just going "it's shit lel."
No. 423873
>>423821>>423836It's silly to keep discussing whether it technically fits under the words "pillow shading" or not and getting hung up over terminology. The point is that nonna has to practice her values and do some greyscale studies or grisailles.
>>423671Did you check how your study and the reference looked in greyscale before or after finishing it? Because it's more noticeable in greyscale that the original light source is a bit higher whereas in yours it looks more frontal (except for the stronger shadows on the back thigh and arm) because you didn't make the shading dark enough (eg: almost no midtones on the chest and stomach, the thigh in particular only has a small bit of shading below and above). Almost all your highlights are way too strong as well. Also, the forearm itself doesn't look bad, but it looks a bit strange for it to be so rendered compared to what's around it, and you can tell in the greyscale that the veins don't have as much contrast as you gave them because the whole forearm is leaning on darker values in the original
but if you just really like drawing arm veins that's more power to you kek, follow your passionTL;DR: you need to push the shading harder
Anatomical note: you messed up the shape of the thigh a bit and it looks too thin above the knee
No. 423880
File: 1728844916584.png (Spoiler Image,30.02 KB, 829x829, IMG_20241013_213847.png)
I drew it with one finger(/m/ rule 4)
No. 423897
>>423873Thanks anon, I didn't know to check the values like that, I wasn't finished yet anyways so I will try to fix it. And yes yes I know, the thigh!!
>>423879I try to acknowledge you bitter brainlets as little as possible, I haven't sperged about any criticism I've gotten idk what posts you think are mine. I can't imagine what a huge letdown your entire life must be to seethe in this thread constantly. I feel bad for your family and hope you find help for whatever is wrong with you.
No. 423910
File: 1728850408375.png (1.17 MB, 1500x1275, stupid jesus study.png)
How can I (or should I) save this? I want to finish this photo study that I abandoned back in January but my skill level has jumped massively and there's so many noticable mistakes that I'd need to fix that I'm wondering if it's worth it or if I should just start again and compare. I'm hesitant on the last option because I put a stupid amount of time into this (15< hours) and I feel like it's a waste that I didn't even finish it.
>it's shit!! (in chorus)
I know it is, glad we got that out of the way. I'm going to ignore any anons that go on like that without actual criticism because you're not telling me anything new.
No. 423925
>>423914Alright, I think I will, thank you! I'll report back with the new rendition so you guys can tear me a new one (in a good way.)
>>423921On and off since early last year when I went full autistic research mode for art. I have been drawing for longer but I never really wanted to improve or study until then so I don't count it as serious study, as you put it. I posted tips earlier for study (>>423499) but yeah, observation and breaking stuff down with research were really invaluable to me.
No. 423946
File: 1728858432921.jpg (156.54 KB, 736x835, b2ef80c3dee7a7e601f174219794ff…)
>>423910I agree that you should start fresh. Don't worry about small details, I feel like the stuff you did on the left is already too much. It takes away from the focal point which is already blending into the surroundings. I don't know if that's because of your ref but don't follow it 1:1 if you can make your painting more readable or interesting by lightening the background to make the cross stand out more.
No. 423960
>>423954KEK but I’m not using chatGPT
nonny! I’m sprinkling in some actual helpful critiques and drowning out the infights because I actually care about art. As long as we have this thread we might as well make it useful.
No. 423963
>>423946Definitely agree that this attempt is way too much dark on dark in what is supposed to be a foggy environment. Thank you for your recommendations.
>>423948Thanks! I don't really like doing that with non-anatomy studies but you did give me an idea to collage some of this into something else I'm working so thanks for that! As for reference images go, I got a lot initially from Tumblr and Pinterest and do occasionally take from there but lolcow itself is such an amazing treasure trove of interesting images. I think the reference for this came from the Religious Art/Imagery thread here on /m/ (could be wrong about thread title)
No. 423992
>>423959Nta but
>I don't care about labia, she doesn't have holesounded kinda weird. Please draw her with one next time.
No. 423993
File: 1728867536071.jpg (387.69 KB, 1280x896, 1625672454193.jpg)
>>423981
Apart from the too dark foliage and incorrectly drawn trees, the site of a nuclear meltdown kinda does just look like that colourwise.
No. 424012
File: 1728875037004.png (32.89 KB, 635x420, ddlwhoknows.png)
does anyone ever do a bunch of scribbles and then work with what your brain sees inside of them to create a little doodle? I find it can create some unusual stylizations and it's a fun way to get yourself to draw when you have no ideas or no motivation. I used to do this in school on my notebook paper and some of my most interesting looking stylizations came from interpreting scribble lines.
Today it spawned a girl in a beanie. I'd love to see what other anon's scribble-divining doodles look like.
No. 424053
File: 1728883676908.png (Spoiler Image,1021.4 KB, 1211x807, the xiv elf dude.png)
How muddy are my values and how boring are my colors? It's a study loosely based on a photo, but the source served more as an inspiration. I always feel my colors and values are off like they are boring or they don't communicate anything. Can't tell if I'm overthinking it or what exactly am I missing. When I look up other artists, the ones I really like the colors and composition have weird values. I must be missing a key to understand it.
No. 424067
File: 1728886246555.png (Spoiler Image,1.47 MB, 1211x807, image.png)
>>424053my take on pushing the values. i think it just felt like his head was being overpowered by the dark background even with his striking backlighting. idk if i can explain it well enough but just posting how i would push the values. the colors look fine, just the values not giving enough focus. i made the focus his face.
No. 424117
>>424055Thanks, anon. I think regardless of skill level anyone can see when something is 'off' with an image.
>>424067This is a major improvement, thank you so much. I'll keep in mind to focus my values around the point of interest.
>>424094I like your color suggestions, do you have a color palette in mind before the coloring or do you pick them as you go?
No. 424278
>>424117I may have some favourite colors and palette then have a rough base to see how what I think would actually work, and pick accordingly keeping in mind the palette I chose (like I don't need to shift to the green yellow hue if I'm doing a red/blue theme and need a green)
Once you have the basic values of lighting and subject in focus you shouldn't worry too much about the them, see how perfect greyscales still have muddy colors, I always use the impressionist painting red sun as an example. The value is no different than the sky but it still pops out.
Colors also affect each other if you know about the seven contrast (quantity, simultaneous etc) so you can have more fun with the vibrancy of colors without putting a 100% saturated color.
No. 424287
File: 1728947319635.jpg (878.35 KB, 1200x2000, 1000001323.jpg)
Well I couldn't sleep so I just tried to do my own version since I like soft oranges and blue greens, plus a tone curve because they're your best friends.
No. 424301
>>424053NTA but
>actually decent art gets ignored >generic coomer porn gets applauded jesus fucking christ someone kill me i hate this world
No. 424316
>>424303no I’m not talking about anon’s good painting
>>424053 I’m talking about the degenerates who keep drawing disgusting bunny scrote porn and borderline loli
(infight bait) No. 424623
File: 1729058815557.png (213.58 KB, 586x601, Screenshot 2024-10-16 010437.p…)
Finally went back to color this wip 2 years later. What do you think nonnas
No. 424659
>>424287Thanks, I think your input made me realize my palettes tend to be analogous which probably makes them look more "boring", I should push for more complementary palettes.
>>424307KEK that's literally where I got the photo, I typed in shirtless model on pinterest and picked the first one.
No. 424710
File: 1729094330443.jpg (71.62 KB, 698x466, 683aac101e9652212d552e7e5bf032…)
>>424623I like the colors you chose, but like another anon said, you need more contrast in the shadows. I'd suggest making the shadows cooler than the local color, like in picrel. Notice how the house is white, but the shadows are blue and the highlights are yellow-orange.
No. 424817
File: 1729121488558.jpg (167.08 KB, 1200x900, nfiw3u432eqwñ.jpg)
Good Or bad first try?
No. 424844
>>424817If it's literally your first time drawing it's fine, but it's clear that you're a beginner that needs to study everything. This looks like those drawings a lot of day 1 beginners do where they try to copy random anime screenshots and they just start right into the lineart and don't even do a structural sketch.
You really should do line confidence exercises. The legs in particular are very hard to read because they're so chicken scratchy, and it feels like you don't have much control of the pressure you put on the pencil. The girl on the left looks better than the others because her lines are slightly more readable. You also don't seem to have a good sense of structure (or proportion/anatomy). Middle girl's legs and the arm pointing up are really tiny. You should do those studies where you draw people like mannequins with separate parts to figure out how the different parts attach to each other and proportions and etc.
Hopefully doesn't sound condescending to you, but there's a certain level of beginner where people really can't give much more input that "go study", and you just have to have patience and draw more until you gitgud
No. 424878
File: 1729142307450.png (203.22 KB, 630x767, loomis.PNG)
This is my Loomis-sona. I love Andrew Loomis. Without him my art wouldn't be good. In honor of Loomis I drew an OC based on a face in his heads and hands book. Please give me the criticism that Loomis would. Give me the loomis special.
No. 425134
File: 1729228204317.png (191.43 KB, 542x1008, kenny.png)
I recently started binge watching south park again. I did a quick and dirty kenny sketch while i was waiting for the episode to draw, i always struggle coming up with poses so he ended up looking boring and stiff bleh.
No. 425649
File: 1729428406111.png (446.77 KB, 790x1213, sketch.png)
>>425513Thanks
nonny. Sadly, i don't know how to paint so i just sketch and add a base color at best. I wish i could learn how to render but i tried everything to no avail.
No. 425687
File: 1729442942645.png (Spoiler Image,1.3 MB, 1178x611, 3ddrum.png)
>>422730Here you are. Thanks again for your sketch of the bg, it was perfect. I played around with warm colors a lot, and at first I thought it would blend into itself making the overall piece muddy but the contrast of cyan blues and greys helped a ton to avoid that.
No. 425749
File: 1729463310778.png (1.39 MB, 1263x1823, stan.png)
I tried painting it to my best abilities. I tried to copy the painting style of one of my favourite artists who uses really funky colors but i dont think my color theory knowledge is up there to reach what i was envisioning.
>>425666wait you have to use those colors to shade? i feel so dumb now kek i have been using the same base colors to shade. I will try that next time!
>>425680aw thank you
nonny!!
No. 425753
File: 1729464324948.jpg (586.73 KB, 1750x1750, jdge example.jpg)
>>425751Tysm
nonny!! i tried copying JDGE which is the absolute master of vibrant eye bleeding colors. I should start doing studies of his art the way he balances desaturated colors and saturated ones without making the piece look weird is so cool
>>425752Literally who.
No. 425770
>>425712>>425703I don't think I'm allowed to post my work unspoilered. Thank you though.
>>425763Thank you I'm glad you were able to see it, and again, thanks for providing that base sketch to work off of. It was extremely helpful.
No. 425771
File: 1729468133569.png (338.06 KB, 1122x842, 78850337_p14.png)
>>425766How do so many of you know about lolicon magazines kekk. The only thing i used as inspiration was JDGE's art for painting and random south park fanart to help with the stylization.
No. 425789
Honestly now I have a craving to draw South Park fanart. It's kind of fun to draw more detailed fanart of source material with a really simple style.
>>425209>>425648By this logic, everyone who works on the show itself is a pedo.
No. 425792
>>425789>Honestly now I have a craving to draw South Park fanart. You should!! its so fun and i love all the different outfits the boys wear.
>>425791Thanks, thats a super cool idea.
No. 425877
File: 1729499718877.jpeg (839.17 KB, 2048x1938, GICvKdoa8AAkwmH.jpeg)
>>425749It looks nice but your values are really weak. If you squint at this you won't be able to make out the lightsource because everything sort of blends together. Good luck with your color studies, the way that artist you mentioned does it looks a bit difficult to get into. He doesn't really use local colors at all and strictly limits his palettes
No. 425935
>>425877Thanks
nonny, i will work on my values. For some reason even if i work with a layer over the drawing in color mode i always forget to push my values because i am scared it might look bad.
>He doesn't really use local colors what do you mean?
No. 425966
>>425965I didnt make that one sorry
nonny kek.
No. 425971
File: 1729534468105.jpg (54.63 KB, 563x411, b8368f4b3d20dcdeb52cd59e7ad866…)
>>425935Local colors are the actual colors of objects, in anons artwork the green of the shirt and blue of the pants for example. That JDGE piece you posted depicts a girl in a white dress but the used color isn't actually white, it's green. It only looks white in context. You should've used a gradient map or otherwise manipulated the colors before painting to get a similar result instead of simply adding yellow to green and purple to blue.
No. 425977
File: 1729535609657.png (230.68 KB, 1110x691, eskbl.PNG)
>>425973I'd recommend checking out iniro/eskbl's Color Tips pdfs. They don't cost much but you can easily find them on ic. Her style is simple and pleasing and reading through it makes picking nice colors seem so doable kek it's perfect for beginners
No. 426020
File: 1729544386739.jpg (139.34 KB, 736x1131, 4914fba47587ffc60bf66ba0c9db2c…)
>>425989I do regular colors and adjust from there. But I naturally tend to use very limited palettes because I don't like having too much going on. If a color doesn't quite match the rest I lower brush opacity and draw over the main one to pick it, basically picrel.
No. 426042
File: 1729548344588.png (718.72 KB, 952x1032, Screenshot_20241021-174638.png)
hi guys, this is my first time drawing board-tan, im in particular trying to work on improving drawing clothes and fabric, i know the flannel looks like shit but not sure how to improve. feel free to point any other glaring errors also. my sped handwriting is a non-negotiable
No. 426093
>>426091no its definitely just poorly drawn flannel but i appreciate your optimism
>>426092little rascals and alfred maxxing maybe you wouldnt get jt
No. 426230
>>425687Gorgeous colors!
>>426042I like this, the style feels like something you would see in a 90s cartoon
No. 426239
File: 1729618577210.png (1.17 MB, 901x1459, aalllice.png)
any tips on how i can make the hair not look like hay?
No. 426455
File: 1729665109168.jpg (252.55 KB, 591x686, 927e6e8whm.jpg)
seasonal paint.net doodle
No. 427703
File: 1730084362754.png (1.11 MB, 2828x2089, goth moids_20241027195652.png)
This was done free hand with a fountain pen. I’m trying to get better at free handing, some days I’m really good, some days it’s picrel. I know the ear is fucked, I’ve never been able to do ears free hand. Any tips would be appreciated.
No. 427733
File: 1730098737629.jpg (69.91 KB, 960x628, e3a33341.jpg)
>>427703Freehanding is all about measuring things in your mind and going slowly. If you watch videos of artists doing it they will sometimes put down dots instead of full guidelines and they never rush anything. Your style looks interesting though, good luck with your further studies
No. 427795
File: 1730133332756.jpg (1.97 MB, 2880x2880, pastel.jpg)
Used pastels and tried to draw this woman from "women you're ashamed to say you'd fuck" thread. Paper too small + pastels too fat to get more detail than this. Any suggestions?
No. 427810
>>427795the lines and colors look nice but the arm on the left side of the picture looks off, as well as her face and hand. other than those 3 parts i think you did good, i like the contrast/colors/clothing folds and the textured look of the pastels.
i think your strength shows in the fact that you do well with light/shadows and contrast with colors. it does look nice but that arm on the left side of the drawing really confused me. it looks like the arm is somewhat deformed and the hand is morphing into the shoulder. the hand on her stomach, i think looks good but there's something strange, like maybe it's too big/alien like, though looking at the original image i can see why it was drawn like that. but, i do really think the shading on the hand looks great. her face looks off mostly from the jaw down, specifically the mouth. however, i love the way you drew her nose.
it looks really promising but just a few parts anatomically look really off/strange. i hope that helps in any way. keep it up! i always love seeing traditional work. would also love to see a re-draw in the future with the same materials and a larger paper. this is a challenging pose to draw and i think you did well. if i could suggest anything it would be making her mouth larger and hand on the stomach a bit smaller. and i do think your strengths show in the drawing. hope anything i said was helpful
No. 428692
File: 1730441890286.png (Spoiler Image,651.95 KB, 1322x1185, tt.png)
I drew something for Halloween. Does anyone have any advice for doing better hatching?
I forgot to unselect a layer within the image, sorry for double posting.
No. 428779
File: 1730481122705.png (4.31 MB, 3089x2184, Untitled23_20241101131019.png)
Getting back into art kind of. The one on the left is something more simple while the one on the right is something more closer and kind of has more detail? Anyways I feel like I accidentally twinkified a 40 year old man, I don’t draw that often but I really want to improve
No. 428791
File: 1730482263959.png (4.02 MB, 3089x2184, Untitled23_20241101132957.png)
>>428780>>428789Went back and removed all the images. It does look better but I think it’s just the random empty spaces bother me (which is on me because I just do whatever the fuck for canvas sizes)
No. 428794
File: 1730482418996.jpeg (44.22 KB, 400x400, IMG_0527.jpeg)
>>428793Jimmy from mouthwashing! (picrel for reference)
No. 428797
>>428703God, you're right. I suppose if I do something like that again, I need to be more consistent in terms of spacing of hatchlines. At the time, I thought wide hatchlines on the "BOOOO!" would have made it more cartoony and charming. However, with a fresh set of eyes it is jarring, isn't it?
>>428794Didn't he rape Anya? Otherwise, pretty nice art.
No. 428802
>>428779The first one doesn't look bad, but the level of chicken scratching is baffling. You really should practice line confidence. That type of simple basic anime style always looks a bit twinkified. If you want him to look less twinky you have to add more realistic (read: ugly) features, but he looks fine as is.
The way you drew the hair all the strands are at the same height, which is a bit visually boring. You should try to draw the strands of hair with more size and length bariation(I found vidrel to explain what I mean), and I personally would also make the back hair longer (like in the ref) to add more visual interest.
>>428781>>428787Sounds like you're using it as a crutch for not knowing what to do with the composition. The other nonna is right, it distracts from your art and doesn't make sense to do it on every drawing. Empty space isn't automatically bad on itself, it's strange that you're so opposed to it.
No. 428808
>>428806He’s a fictional character nona. I am a rape
victim myself. Take it to the fandom discourse thread
>>428802I was always told that having any form of blank space was bad for your art and you need to fill up the spaces so it doesn’t look “boring” and it’s just stuck with me. The chicken scratching was more of a style choice (sorry, don’t mean to sound like well it’s muh art style LOL) because I was told having “basic” line work was boring and visually unappealing, this was super helpful and i’m definitely taking it into account next time I draw him. Thank you nona!
No. 428821
>>428817>reading comprehension is still nullread my post again autist, no one gives a fuck over you drawing the rapeape but you thinking its fine to tell us youre a rape
victim in the RATE YOUR ART THREAD not the vent thread its just weird to share that here
No. 428831
>>428827No i’m just a autistic retard with a shitty fixation that will go away in like a month or two
>>428823Majority of art youtubers I watched as a kid always told me otherwise. so I felt like it was the norm for me
No. 428842
File: 1730488668323.jpg (123.19 KB, 1238x2048, F3QXqd9XMAA7c5-.jpg)
>>428831There is nothing wrong with blank space
nonny, it helps define the silhouette. You dont need to fill the blank space with random stuff, artists like pic rel draw simple sketches without clutter and it looks cute and nice.
No. 428851
>>428847> Critique is not just about technique, it also applies to subject matter, and the subject matter is unappealing.i agree i wouldnt mind if anon drew him just like how some anons like horror characters but its the
>bros a rapist!! laughing emojis!>quirky yaoi memes!>the weird whataboutism of "umm im a rape victim so please dont tell me whys its weird to draw a rapist with hearts over him"meanwhile the character in question has also raped a woman and the biggest thing youre posting in a thread where youre being critiqued so why are you surprised if some anons call out the subject matter?
No. 428873
>>428791Seconding the other anons to work on your line art. Practice drawing lines in one stroke. The anatomy is also off. His shoulders are too narrow and slanted, his arms are wonky, and his chest doesn't look like a 3d shape. If you want him to look less like a twink, I recommend finding artists who draw anime-style men and seeing how they stylize them. Currently, in your drawing style, he looks like a scroungy, sleep-deprived young adult. Basically, my advice is to just draw more.
>>428692Aww this is really adorable! I love how expressive the Waddle Dees are. Maybe you could play around with line weight more, but I think this looks really good
No. 428880
>>428808ATA
>I was always told that having any form of blank space was bad for your art and you need to fill up the spaces so it doesn’t look “boring”Sometimes you might see the advice that you should always draw background to give your characters a setting and give the viewer more information, and you might have misunderstood that advice
(because otherwise that just doesn't sound like good advice), but even that advice isn't very good if you take it super literally. The edited picture you used already adds interest to the background anyway, so the random shitposts weren't even necessary for that.
>The chicken scratching was more of a style choice because I was told having “basic” line work was boring and visually unappealingI get the impression that you're taking advice targeted at intermediate artists and running with it very literally on your beginner level art. It's good to experiment regardless of your level, but "basic" linework isn't really something you should be focusing on fixing that much unless you already have good linework. But if it helps, the face looks more passable than the body, having the body chicken scratch look much looser than the face's makes it look less intentional, and on the chin the chicken scratch looks better because it looks like it's implying the stubble texture.
The people that give art advice are also fallible humans, and there's many people out there giving different advice, so you really shouldn't take every piece of advice so much to heart and treat it like infallible dogma. Some advice is good, some is bad, and some is good in some situations but bad in other
including lolcow advice btw. If you're unsure, it's better to test different approaches to figure out what works better/what you prefer, and also keep studying fundamentals (but even studying fundamentals can have different approaches).
TL;DR: study more fundies, avoid sticking to one super specific confort zone method, and draw more
Also I'll add the advice to stop answering to nonnas reeeeing about the ethics of the character, you'll just be infighting the whole day kek No. 428926
>>428808>I was always told that having any form of blank space was bad for your art Whoever told you this should be tried in an art crime court. Blank spaces are important, handling rhythm between full and empty-looking areas is a good skill to have. You can practice this by drawing objects around you from the 'outside'. Instead of drawing a shape with lines and filling it in, try painting everything but the shape, like its background, or draw a scene like a park while intentionally leaving some elements blank, like a tree or part of the grass.
>>427795KEK nona this is cute. Aside from the foreshortening on the arm and her face, it's really solid, i like how supple and soft it looks. Her hand is my favorite detail
No. 428982
>>428781Have you ever heard of something called a "background"?
>>428806Why are you moralfagging over a fictional character on Lolcor of all places
No. 429126
File: 1730574758550.jpg (19.52 KB, 474x331, OIP (41).jpg)
>>429125>"nobody cares about the approval of some autistic nodraw online">is in post your art for nonas to rate threadheh
No. 429481
File: 1730688107443.jpeg (1.15 MB, 1124x1407, IMG_1987.jpeg)
wip but need perspective before I do any more damage
No. 429486
File: 1730688536038.png (229.1 KB, 532x837, planarhead.png)
>>429481Think more in terms of planes and less in terms of lines. You can use the side of the stick of charcoal to achieve larger areas of value, and don't worry about blending early on. Blending can happen later on the process when you've achieved a good range of value.
No. 429487
>>428781Why the hell is this a "thing" I see with younger artists online these days? Filling your image with as much shit as possible? I remember seeing this shit on Artfight, with people's character sheets. Not
every single fucking pixel needs to have something in it, christ. Idk if it's mental illness or just general ignorance but stop with this shit.
No. 429489
>>429486I’m not using charcoal I’m using 99 cent store mechanical pencils from 8th grade summer vacation. Which brands do you recommend for charcoal? I’ve always wanted to try it.
>>429487It’s a thing zoomers do to seem nonchalant. It’s the same as someone posting a meme in between selfies. Keeping things lighthearted and ironic, I guess.
No. 429503
File: 1730696189525.png (2.62 MB, 2601x3059, tfw I’ll never be leyendecker.…)
How to draw cute guys? I didn’t use loomis, I started from scratch with a skull and face muscles and got this. Not what I was going for. I didn’t have a reference but this dude ended up looking like a Brendon Urie goth Ken doll package art. I don’t want my mind to betray me like this, but it seems easier to draw cute guys with loomis method, however it’s less anatomically correct.
No. 429504
File: 1730696551218.jpg (36.01 KB, 345x250, unnamed.jpg)
>>429489I never paid much attention to brands when I was in college (that's when I worked with it most often) bc I had so little money to work with kek. I just recommend that you get three of the following to choose from: vine charcoal, compressed charcoal, and charcoal pencil. The first is the softest, for laying down large shapes. The second is the more versatile, and the tool you'll use most often. The third is a finishing tool, for details towards the end; I prefer the peel-away charcoal pencils to the ones you have to sharpen. For long drawings, you'll want large paper with a medium tooth (texture) so it can hold onto the charcoal. I typically used the brown cube erasers because the have the sharp corners as well as the large facets (though erasing is something you want to do somewhat sparingly with charcoal) but you'll often see recommendations for kneaded erasers because the charcoal is light and can be dabbed away with a kneaded eraser. Hope all that helps.
No. 429505
File: 1730697190550.webp (957.31 KB, 2127x1574, 6fc0d6_9efd250d19e0476ab799a56…)
>>429503>file name>I didn't have a referenceWell, Leyendecker pretty much always used a reference: a live model, and it was often the same guy, Charles Beach (of whom basically no photos survive). In your case, I would just do a bunch of studies of Leyendecker's art, as well as studies of male models that appeal to you. He and his brother attended the Académie Julian, so you might also want to do some research on the French academic art style.
No. 429507
File: 1730697695592.jpg (33.88 KB, 499x337, 9c50af30a48c6f04ac8a74f54b6880…)
>>429503>no referencesReferences would be the best start, here's one for your Meter Purphy OC
No. 429530
File: 1730713695800.png (2.06 MB, 3128x2568, baconesque madotsuki.png)
Drawing from imagination for once, though inspired by the composition of Bacon's work (curved canvases, main subject on separate plane and axis, Van Gough-esque shadows) because this area really reminded me of his work, probably the hole faced people did it. This is more of an underpainting but I want nonna's opinion on composition and palette, and any other fatal flaws before I move on to scratching away at it.
Key points, yes I know building in top left is fucked, will fix that later (I'm going to bed right after posting this) and will put Madotsuki in more exaggerated shadow for more contrast, the purple on her is more for marking midtone placement.
also don't want to drag out that infight from before but as someone who will wk most art anons that "bro is a rapist" meme plastered on the art immediately put me off because its so incredibly unintergrated
No. 429556
>>429530like
>>429536 said make the top of the head more visible to make her more 3d in the perspective (unless making her look flat against the background is what you're going for? there's something rpg-ish about it that i sort of like actually) and yes either darken and saturate her palette and/or lighten and saturate the background more. The background swallows her and becomes the focus moreso than your character design because it is so much darker and more saturated than your character.
Also
>>429542 nona is completely right about light source, you'll either want to light your character from the back (shade the front and border light on her left as though it is coming from behind) or swap the position of the shadow and shade on her left - although I think that the former would look more interesting with the implication of the sun rising or setting from your background buildings.
I just wanted to expand on the
valid critiques that I saw and add a bit more detail in my own way on how you could achieve them. Unfortunately I am not great at composition so I can't help much there, I like the way that the ground is textured in almost a spiral. That part frames your character nicely. Also her design is very cute!
No. 429770
File: 1730821299721.png (2.38 MB, 1664x2292, stan kyle.png)
My resolution for 2025 is to draw more and finish more stuff, so i started to force myself to finish everything i start even if i know i wont like the result. It's easier to see my mistakes and work on them that way to be honest.
No. 429945
File: 1730856284757.jpeg (Spoiler Image,478.57 KB, 852x1636, 384255BE-BF74-47D8-B423-FF129F…)
trying to do some studies from pinterest and i don’t really feel like it’s going anywhere, should i just focus on hands or smth cause i know they look pretty bad (spoilered so no frontpage)
No. 429951
File: 1730856697813.jpeg (655.76 KB, 1170x2283, 79358BB1-0DE8-468D-9FAF-F7AF50…)
>>429947whats wrong with it specifically lol, here is the reference photo i used. didn't want it to be super detailed cause it is just sketchy practice
No. 429992
File: 1730863394388.webp (59.29 KB, 800x2000, Loomis-Vs-Reilly-Infographic-1…)
>>429990The reilly methos is just a more confusing loomis imo, but you dont lose anything by giving it a try.
No. 430771
>>428692Nonner, could you please give me some pointers on how to control my lines? I can never decide whether I want thick or thin linework, so all I ever end up doing that looks half-decent are sketches. My lines suck because I don't know how to control line weight.
>>428781Old but kek, what? The background was already fine as it was. The cringe TikTok memes are extremely distracting and some of them are literally on top of the character. This
>>428791 already has an interesting background to look at, I wouldn't even call it "empty space" since it's already begging for the viewer's attention even though it's a background. I hope you learn from the critique that was given in this thread and learn to use negative space better. Negative space is extremely important in art.
No. 432321
File: 1731627081995.jpeg (242.9 KB, 750x905, IMG_1181.jpeg)
Feel like the hair is starting to look wonky and not realistic. I tried taking some of the advice from some anons. Still feel like I haven’t improved at all
No. 432342
File: 1731629833766.png (91.06 KB, 541x393, 1731625206152762.png)
>>432339I see, and I think I found the right cantrip to banish it:
shu shu schizo, go finish your courses!!!
No. 432347
File: 1731630185501.jpg (568.61 KB, 1926x2149, IMG_3300.jpg)
>>432321I actually think the hair looks fine as it suits your current style. Having it be too realistic would make it off-putting. I think you should focus on studying anatomy more because the ears and face seem wonky.
I tried recreating the drawing, I don't draw males often so if any anons want to critique please be gentle kek.
No. 432354
File: 1731631610577.png (3.99 MB, 3075x2685, WIPP.png)
I don't know how to make the texture of the skirt, anyone has tips? also, i know the anatomy is turbo fucked, i was trying to maintain the anatomy and the sillhouette of the origina. I feel like someone who's more talented would have achieved what i was trying to do.
No. 432359
>>432357>The thing about translating the original is that it's going to have fucked anatomy either wayYeah, its hard to translate it to a more realistic style. I have seen some people do it but they are professionals and i am still a begginer
> As for his boobies, make his left boobie less visible, I think it'll look more like pecs that way.sorry for sounding retarded but how? like making it an uni-boob?
No. 432377
>>432355hope you're being cheeky, they're clearly way too high
>>432356you gotta have his whole ribcage puffed out not just the pecs
No. 432503
File: 1731672847729.png (3.31 MB, 3075x2685, 1731631610577.png)
>>432354Maybe something like this?
>>432377 is right, you have to make his ribcage big too. As for the skirt I'd go for a scale-like pattern (it looks like that too in the original, it's just very small and blurry) and then fiddle around with some textured brushes, or just render each scale by adding shadows/reflections if you're the type to enjoy detailing. Mine suck of course but it was just to show how it would look like, to make it more similar to the reference you'd have to make the pattern smaller.
No. 432533
>>432511>>432515He really does have a juicy ass
>>432528Kek how the fuck should we know? You're so dramatic, if you really hate drawing then don't draw.
No. 432536
>>432503that's what I was talking about with the chest, yeah. I like your fix on the skirt pattern too, didn't even notice that.
>>432511he needs his back arched a little more and his glutes engaged so they pop a little but I think proportionally it's good.
No. 432613
File: 1731707124068.jpg (77.43 KB, 540x960, Screenshot_20230404-153636_Ins…)
>>432312
Try sculpting
No. 432615
>>432335Just enjoy the show
>>432503With the added muscle definition the body looks so freaky. The chest is bordering on rob liefeld levels of bad. I just don't think it will look good translated over to a more realistic style.
No. 432624
File: 1731710882702.png (5 MB, 3415x3334, Illustration8.png)
Dammit why do my guys always look so buff? i like buff guys but i honestly prefeer lean fit guys, however since they have a more normal body thats more squareish it becomes hard as fuck to translate it to drawing. I cannot find a single artist that draws nice lean fit bodies, most of the ones are follow draw super fit looking dudes.
>>432503This looks amazing! tysm i hope i can someday achieve your anatomy skills. I already finished my Minoan drawing but i will keep the info for the next one.
No. 432631
File: 1731712766863.jpeg (838.9 KB, 1063x1648, IMG_7108.jpeg)
>>432628If you looked at an actual human instead of kyoani dorito chins you would be able to tell why your anatomy looks so bad.
No. 432645
>>432636You can look at real moids, master the moid anatomy, and then alter the anatomy as you wish. But to break the boundaries you need to become familiar with the boundaries.
>>432644SHU SHU SCHIZO, GO FINISH YOUR COURSES!!! and yes that is real advice
No. 432677
File: 1731722868705.jpeg (985.59 KB, 1125x1581, IMG_7109.jpeg)
>>432670I don't know, it was in a folder of mixed pics and 90% of them are porny women. But even Scarlet Beriko made a reference photo book because she knows anatomy is important for yaoi
No. 432685
File: 1731724604784.jpg (95.41 KB, 771x555, scarlet beriko.jpg)
>>432683Yeah but those artists stylize them to make them look like bishes, that's the whole point. Scarlet Beriko is known for drawing very elongated bishies.
No. 432687
>>432647Heh okay I understand… try the attractive male body thread in /g/? I sometimes find decent references there.
>>432656No, surprisingly.
No. 432693
File: 1731725600234.png (3.6 MB, 3415x3334, improved.png)
>>432624I fixed it for you.
No. 432713
>>432655>Of course I lost my love for drawing, I never improved.Find a hobby you actually enjoy doing, then, because you clearly don't like drawing enough to stick with it. There are other kinds of art besides drawing, maybe try knitting or sculpture like
>>432613 said.
No. 432747
File: 1731742209013.jpg (270.39 KB, 843x592, retardcore (2).jpg)
>>432742
you inspired me to make this
No. 432755
File: 1731743799456.gif (148.91 KB, 236x260, meds.gif)
Can you faggots stop feeding the trolls? he's been doing this for literal fucking years. Here are some thread's he's made. He's known as 6 month schizo.
https://warosu.org/ic/thread/5190763#p5190774https://warosu.org/ic/thread/5227167#p5227933https://warosu.org/ic/thread/S5239563#p5240306 No. 433420
File: 1732015391005.jpg (4.22 MB, 3450x2331, monkeychan.jpg)
can nonas tell me what kind of outfit would suit monkey chan? i want it to reflect the same colours as the monkeys fur
No. 433433
File: 1732017908727.jpg (2.14 MB, 1715x2331, monkeychan1.jpg)
>>433426like this? you didnt specify what kind of shirt so..
No. 434439
File: 1732302184501.jpg (550.93 KB, 3523x2419, 1000011957.jpg)
I showed my husband and he stared at it silently for 30 seconds and then asked why don't they have knees, is he retarded or right
No. 434472
>>434446Alright I'll add something
>>434463Both
No. 434612
File: 1732342915177.png (Spoiler Image,584.81 KB, 1071x1165, MusicClub.png)
Decided to try something new and practice prop construction along with drawing without heavy reliance on a preliminary sketch (that's why it looks kind of messy.). Does anyone have any advice when it comes to making balanced compositions when using large props as focal point? I feel like this came out strangely unbalanced.
No. 434647
File: 1732359009257.png (324.48 KB, 1080x1163, 1000002258.png)
Scribbled out an idea for a magma shitpost in my notes app on my phone, but I can't tell if I still think it would be funny or if I'm just sleep deprived and have spent too much of my day here. Should I develop this into an actual drawing or delete in shame?
No. 434678
>>434439I always enjoy seeing your stuff. The art is stylized enough where knees aren't needed. Knees would probably look weird and out of place.
>>434612Dunno if anyone here could even give you advice since you're clearly a master here.
>>434647Go on…
No. 434856
File: 1732410493377.png (Spoiler Image,299.53 KB, 1447x1013, Screenshot 2024-11-23 170537.p…)
>>434647la creatura looking appropriately horrific so far. I'm new to digital painting and also bad at cloth + folds, so this should be fun.
No. 435073
File: 1732484613469.png (1.75 MB, 1771x2100, image.png)
>>434439i kiiinda see what he means but ultimately its up to you and how you like to stylize it. i tried to do how i think itd look if you tried to "give them knees" if that helps you decide. but its fine without knees if thats just how you like to draw it. they literally arent bending their knees in the drawing so its not like its wrong, just style preference.
No. 435076
File: 1732485613386.png (Spoiler Image,802.93 KB, 2152x1165, image.png)
>>434612looks fine to me but if the balance isnt satisfying to you i tried a version to spread them apart. idk if you were gonna color this or add a background like last time but i also added some generic background to show how the values might be able to help if the balance is bothering you. tips for checking this stuff yourself i suggest is of course thumbnailing your image beforehand and checking your image on the navigator of your art program or just making it very small. checking it very smell helps your brain see the issues you cant see when looking at a normal scale because your brain can ignore them when it can see everything. a thumbnail scale your brain focuses on the parts that look the most off and make them immediately apparent.
No. 435221
File: 1732552728667.png (5.79 MB, 2612x2615, asdafff.png)
Some stuff i finished during the week. I dont know how mossacannabis draws so much detail on his historical themed pieces, i wish i had the autism neccesary to render small details for hours, but rendering is my Achilles’ heel.
No. 435223
File: 1732553450954.jpg (64.49 KB, 735x791, b70e69cd25ef637abc8985d8b6070b…)
>>435221for the one on the right I think this pic could help you out
No. 435224
>>435223thanks
nonny, i feel like it would be too dramatic for a simple sketch though kek
No. 435229
File: 1732556006508.jpg (966.41 KB, 1771x2100, givekne.jpg)
>>434439considering your style is pretty angular and stylized i think its best to do subtle knees than jotting out the knee joint
No. 435342
File: 1732593553280.jpg (72.14 KB, 1174x895, 1676652690301733.jpg)
Would it be fine if i post my yearly progress so nonnies tell me what i should work on?
No. 435368
>>428808I think it's best not to take any art advice as an absolute. Any technique has its place and it's better to ask "what are you trying to accomplish".
Think, if you are trying to create a sense of solitude, and loneliness, a completely empty background with the character small, leaving mostly white space, it could help create that feeing.
If you keep adding images everywhere, it could create a sense of clutter, and noise. Is that what you want?
Chicken scratch can create a rough feel, or perhaps fragility depending on how you do it. Do you want to communicate those types of feelings? Would cleaner lineart add to whatever feeling you want to communicate in any particular drawing?
I think these can help you decern what advice is helpful to you and which is not. Art is a game of communication, so think, what about that character do you want people to feel when they look at your drawing?
>>428880>The people that give art advice are also fallible humans, and there's many people out there giving different advice, so you really shouldn't take every piece of advice so much to heart and treat it like infallible dogmaBasically
No. 435371
>>435076Thank you
nonnie. I had no plans to color it, I just wanted to do a sketch. Your version is amazing, You're definitely right, I should start adding simple values if even just for a background. I'm just too lazy to do even that most of the time kek. I've never thumbnailed before outside of comics, I think I can start doing that and I didn't know our brains worked in such a way. I'm looking at your edit and you're right, a background and a little space between the two help immensely. I made everything a little too closed in.
I didn't want to say anything but it's bothering me immensely, are those two ovals meant to be feet? Susie Haltmann has no feet at all she just floats. No. 435476
File: 1732640228954.png (5.93 MB, 3756x3600, 2024.png)
I picked up drawing again this year. I feel like i didnt improve much, although i understand improving in art is a slow process. I mostly just did super begginer friendly courses(350 cubes in perspective, all of loomis books, figure drawing, doing some ecorche for muscles) but i dont know where to go from there, i feel like all of the other courses are too advanced for my level. I am not going to have as much time to draw next year, so i want to work smarter. What should i focus on?
>>435356Sorry i wasn't sure if it counted as personalityfagging.
No. 435678
File: 1732674859649.png (162.4 KB, 600x785, Untitled1_20241126213257.png)
how the fuck do i shade
No. 435687
>>435678This highly stylized art style looks better without shading or with very minimal, equally stylized shading. It's too cartoony for something more detailed.
Better question would be "how do I draw this angle"? That's clearly what you should be focusing on right now, and anatomy.
No. 435691
>>435689i’m afraid to say the exact name because it’s a tif game that’s unfortunately a guilty pleasure of mine but it fits the character + boredom and i wanted to kind of practice with fluids
>>435687i don’t usually draw from top down angles like that. do you have any tips? wanted to try something new
No. 435747
File: 1732683720655.jpg (Spoiler Image,106.47 KB, 1068x1600, COLOURBOX48058770.jpg)
>>435695Nona, please, you don't need to be so self-loathing for liking some character that isn't a pretty bishie, fuck the haters kek.Anyway, you could take a selfie from that angle and compare, or search for reference pics online. We know he's supposed to be sitting and leaning back a little, but his arms aren't foreshortened, or at least they don't seem to be. Also, in my opinion, his hips and legs look flat in a bad, unnatural way. Like the legs don't connect correctly. They seem to be facing forwards like the torso and not slightly bent. Watch the curve of the waistband, it's too straight in your drawing and connects awkwardly on the left and right, making the pose look flat and off, so no, it's not the lack of shading that makes it look like that. Remember that the waistband goes around his body, so imagine that line like a half ellipse whose other half is obscured by the torso/shirt, at that angle the lower end of the shirt should be on top of the pants, not the other way around. The way you drew it, the pants look like a paper cutout on top of the shirt.
Also, looks like you couldn't decide whether to have the torso facing forward or foreshortened. Here, two examples I could find of photos in a similar angle, should be a good place to start. (Spoilered for those who don't want to see real moids.) Not sure which of the two photos looks closest to the torso angle you were trying to draw.
Remember to "think in 3D", as if you were handling a 3D model. The more you reference and study from photos or real-life, the better you'll get at it. And think of the whole pose, not just the part inside the frame. Sketch out the full body to have a better idea of how the pose works.
Sorry if my post sounds retarded, I'm shit at explaning and giving art advice but I tried. Hopefully someone more skilled can help us here, kek.
No. 435888
>>435678Do your parents know you're on the scary
terf board?
No. 436017
File: 1732756239070.jpg (142.85 KB, 936x720, 1615621357806.jpg)
>>436016ofcourse, those husbandos arent going to draw themselves
No. 436019
File: 1732756571020.jpeg (206.05 KB, 736x1195, IMG_3204.jpeg)
>>436014You simply lack style, sophistication, ability, skill, and did I say style?
fedora tip We used to call this “swag” back in the day kek, you simply lack swag, you need to develop a personality outside of your porn addiction to make your art look good. Even generic animu artists have some kind of “swag” to them, people who actually have a personality, have taste, have style definitely understand what I’m talking about. This isn’t pretentious because I’m explaining this pretty simply, this would require you to grow out of your childlike brain because your drawings kind of remind me of the quality of Sonichu or little children art where although they’re way more interesting than yours by miles, they all do the same floating weak poor confidencd lines and crayon like coloring because they don’t have a stable internal sense of self and ego yet, so tldr your brain has been destroyed by hypersexuality because your body craves something else you fulfill through an obsession and addiction to sex. Porn and romance obsession sets female artistic expression back, especially if you’re just drawing the same bishie crap over and over like a little child. I know art isn’t serious business but you can genuinely tell when an artist has a good ego and persona, even trannoids are able to develop good pieces of art once in awhile because they know how to absorb themselves into the art because of their years of developed interests and larping as the opposite sex has actually benefited their art, kind of like drag queens. So yeah pick up a good book and throw away that pesky ugly ass manga/animu/whatever that shit is because I don’t care what it is and for once and make something that you would actually like hanging up and looking at, not something you draw because you’re horny for dick every 24/7. People bitch about people not providing proper criticism in this thread and I gave my proper criticism in imageboard quality, you already clearly know your anatomy is bogged, style is important as well and I don’t care how much the /ot/ art spergs say it doesn’t, it really does and makes art more enjoyable and fun.
No. 436027
>>436022We’ve finally approached a point where people actually can’t handle effort posting anymore, it’s proving even more this website has been taken over by youngins and twitter/tiktokfags who can only handle small word limit captions and quick dopamine hits
>>436024I think it’s both
No. 436033
>>436031Praise what? They’re still trannies at the end of the day kek
>>436032It’s pretty much porn
No. 436042
>>436038K
>>436039No but it’s seriously hilarious how humans think putting on two squares on their boobs and a triangle around their pelvic area somehow makes them covered up, as if there’s no other body parts practically peaking out. I guess I’m just noticing unspoken rules of humanity
No. 436047
File: 1732759774587.jpg (53.22 KB, 499x659, Screenshot_20241127.jpg)
>>435476This guy's wrist and hand look really jank
No. 436053
File: 1732760877189.png (566.27 KB, 1566x916, Screenshot 2024-11-27 182546.p…)
just trying to practice my fundamentals, could I plz get some crit of my forms? something's off but not sure what…
thnx(bait)
No. 436106
>>436011>Grow a bigger pair of panties jfc kek, if my criticism is “misogyny” then what scrotes do daily must be saving lives when it isn’t. No part of this sentence makes sense. You lost me somewhere between the mixed idioms and whataboutism. There's no moral justification for shaming another woman over something so harmless and inane. You expect women to be so detached from their own sexuality that they can't even draw something as tame as shirtless men. There's no way to characterize that
but misogyny. I'd understand your reaction if she were drawing choking during sex or something of that nature, but she didn't. You're just being insane.
>>436033>shirtless men>pretty much pornAre you living in Sudan or something?
No. 436203
>>435476Keep drawing, nice colors, and also make sure you're using references of real people and drawing what you see.
>>436019What the fuck is this? PYW
>larping as the opposite sex benefits tranny artI can't see a world where this is true.
No. 436338
>>436203>>436106Right? Who cares what the motivation for learning to draw is, what matters is the results, and many successful and amazing female artists were motivated by their desire to draw attractive males, many amazing anime artists also started out drawing like this anon and improving over time, I've seen this happen countless times when I find gorgeous art on Pixiv and check the artists' old pieces and it's very shitty and childish looking but you can see how they improved over the years. This anon is still getting out of the beginner level, of course she's going to make lots of mistakes but that doesn't warrant shitting on her and ignoring what she did right. Nobody's saying she's the best artist ever.
I don't know what the other anons are talking about, the first replies to that
nonny praised her improvement but clearly pointed out her flaws, fucking crabs I swear. Also drawing cute anime boys isn't "trying to be like a moid" as if women didn't feel any attraction whatsoever, what a retarded thing to say
>>435476You clearly improved the way you draw hands but still can't quite get it right, so keep it up
No. 437095
>>436019Goddamn, I know this is lolcow and all but some of you are too mean and aggressive. You say you're effort posting and posting criticism but none of this is actually helpful to that anon. The picture you posted is of course nice looking (also not your own work, unless?) but that anon is clearly a beginner. Everyone has to start somewhere, you can't expect someone to go from 0 to 100. You're not giving any actual specific, constructive advice and far too many unnecessary insults.
>even trannoids are able to develop good pieces of art once in awhileSuch as?
>So yeah pick up a good book Such as?
I'd also like for you to post your own work but nine times out of ten whenever someone is very insulting to someone else's work they never post their own, wonder why.
No. 437343
File: 1733083643650.gif (495.59 KB, 500x282, tumblr_lu7sfdZaGC1qdhxyeo1_500…)
>>436019>lacks swagis the most brilliantly retarded feedback I've ever heard, I hope it becomes a meme.
No. 437356
File: 1733086439394.jpg (341.63 KB, 1941x1949, media_GbYkP-HbUAA9Cnq.jpg)
>>435678In your case maybe by doing really soft cel shading? Something like picrel (not my art), i shade similar to this and then i add soft gradients and blur to make it less boring
No. 437595
File: 1733172202212.jpg (620.67 KB, 1400x2409, 0XtYCOI.jpg)
>>436019Reading material for evey anon itt
No. 438897
File: 1733597042731.jpg (42.82 KB, 461x499, k1ZgU~2.jpg)
>>437595Someone should tell whoever drew this that rabbits don't have paw pads
No. 439009
>>438880I stole this from deviantart many years ago (I think pre-2015) and I agree but the image gets the point across.
>>438977Like other anon said it depends on the mood but in a white void environment I lean to using warm greens, I like the way it makes warm colours look warmer and cool colour cooler. Simultaneous contrast or whatever its called.
No. 440893
File: 1734312654122.png (2.06 MB, 2253x3017, IMG_9963.png)
Can someone tell me what I'm doing wrong with the shading on her hair? No matter what I try it just looks wrong. Also ignore how I completely gave up on her other hand.
No. 440954
File: 1734323539735.png (1.29 MB, 1924x2100, 139570157091570913709.png)
>>440893It could use some extra hair strands so it doesnt look like one solid mass
No. 440977
>>440893It's 'black' hair but not everything is an occluded shadow where there's no light filtrated. You have to be clear with the hair shapes, where the ambient light hits, where it curls and has less light and where it has no lights. It's always about 3D volumes if you made a cube with those colors you would know what's wrong.
Also there's a bright light source on the top right, so you either have details scattered from there or you leave it bright white there like it is and have the shadows with details (photo exposure)
No. 441029
File: 1734358388086.jpeg (264.96 KB, 1503x1503, IMG_9981.jpeg)
>>440954>>440977I'm probably going to tweak it a little more but I feel much better about it now. Thank you!
No. 441060
File: 1734371088918.jpg (969.1 KB, 2253x3017, hair.jpg)
>>440893did a repaint with the light source in mind
No. 441428
File: 1734487098965.jpg (437.02 KB, 1080x2340, 1000012393.jpg)
I want to draw characters interacting but it's difficult. I'm not good as poses… I am rusty too which isn't helping
>>441060The little gleam of light helps a lot, less is probably more, i feel like much more and it would look out of place compared to the rest
No. 441452
File: 1734495197216.jpeg (80.36 KB, 451x486, 825.jpeg)
>>441428Very nice, my only note is that it sort of looks like the top girl's lowered hand is either floating or resting on a bump on the lower girl's back. it's kind of hard to articulate what I'm saying, so I circled the area in green. The outline of the back is red, and the cloth (blue) wouldn't add enough height for the placement of the hand to make sense.
No. 441462
>>441452Thanks for the redline
nonny! that's the main issue I'm having with interactions, getting the poses to look like they're actually touching. I think i need to do more figure studies
No. 441686
File: 1734580503121.png (420.67 KB, 1002x1153, Screenshot 2024-12-18 194449.p…)
I can't draw weird/uncommon poses with tricky foreshortening, they never look right. I even had a reference for this one and it still looks off.
I don't know if the issue is my anatomy, or if I should be thinking about posing figures more like photography, i.e. focusing on "readability" and aesthetically pleasing angles rather than just accuracy and assuming it will look right as long as it's technically correct. Probably both, in this case
No. 441728
File: 1734605639680.png (Spoiler Image,383.67 KB, 930x1007, womenshealthmascotredraw.png)
I rarely, if ever, draw outside of my preferred subject matter. However, I saw that mascot that was making a joke out of women's health in the tumblr thread and was so disgusted that wanted to re-draw it. I wanted to make the designs as unabashedly on-the-nose as the original but appealing instead. Spoiling because of the allusion to vaginas in the two's designs.
No. 441742
>>441734Thank you
nonnie.
Yeah! I wanted it so that Val, being the vulva, has bangs and side bangs represent a clitoris and the labia minora respectively and with the way her bandana is tied, it gives off the illusion of a clitoral hood too. No. 441863
File: 1734660219338.png (193.64 KB, 569x1191, animu.png)
I character i am designing. What do anons think about the color palette? feel free to criticise anything else.
Some context about the character:
>he's a robot
>while not the main character, he's part of the 4 starter characters the player encounters
>his personality is kuudere
No. 441864
File: 1734660285651.png (523.69 KB, 2095x536, concept.png)
>>441863Here is some more context of what i am going for with it.
No. 441870
>>441863Your drawing is so cute anon! However I feel like the design is a bit lacking. If this is for a video game you're making I'd say to give the character a little bit more detail or complexity, as well as giving him more robotic traits. I also advise changing the white of his bag and shoes to something else or making his skin a more pinkish tone like the reference image in
>>441864 , as the colors of his skin and shoes are too similar and lack contrast. Good luck designing!
No. 441872
File: 1734663091035.png (1.33 MB, 2048x2048, a43fcdcf5ade3ec40293a29591a144…)
>>441870Thanks, what colors would you recommend? i was going for a futuristic approach, kinda like pic rel.
No. 441894
File: 1734668269692.png (721.66 KB, 3070x1552, kuudereguy.png)
>>441863small things i think that can help elevate a design, lemme know if this helps
No. 441957
File: 1734695751953.png (378.8 KB, 478x1127, color test.png)
>>441894Thanks anon, but he's already going to have the telescopic sight on one of his eyes and also on his armband(pic rel is the color test i made where it shows his armband), i feel like its too redundant to also add it to his hoodie lol. Also i understand the value critique but its not yet rendered, values are going to look more contrasting once i start rendering them. I like to use very greyish pale colors for the base because it makes it easier to transition to more saturated colors once i shade. But i really like the darker purple, i feel like it does look better than the pastel.
No. 441981
File: 1734704655880.png (65.47 KB, 252x204, robber shiroko.png)
>>441979She was my inspiration for the character, actually
>>441864 I love her.
No. 442195
>>441728This is so cute and detailed
>>441863Give him more fashionable clothing with accessories that tie into the futuristic robot feel. He looks too preppy. I was thinking a puffer jacket, but he is a kuudere so I understand the need for more subtlety. Maybe give him some sicker kicks?