>>417481>I think he's getting suffocated by success.If that were the case, I think it would have happened around when Undertale was most popular. The way things are, it seems as if he's come to terms with this (by trying to scrub away any traces of his old FWUGRadiation persona) and is using his popularity to meet and work with industry big shots. I believe the main problem lies in the fact that Robert's the financially comfortable "bottleneck" for any game content his friends make. He's basically set with the money and customer trust from his previous game, which gives him much time to decide what should be added and worked on to his literal dream game by his, in all-likelihood, part-time team. Right now, though, with the addition of the Producer, it seems to be going well and they don't have much left.
>I think that was just alluding to Kris stabbing himself in the chapter 2 ending. It was night at his house.I think you mean Kris stabbing the ground or ripping us out, but you're probably right. There does seem to be an interesting connection between the times when Kris goes soulless and the time of day, so far there's only been one instance of soul-ripping during daytime.
About UTY, it's amazing based on the sheer fact it got finished. It deserves praise just for getting out of the Ruins, yet still managed to be good on its own. It has its faults, I don't remember anyone liking the ending and some parts definitely weren't playtested (I lost hours of my life to that rhythm game in the first version), but it managed to get very close to Undertale's feel, if more visually detailed. Nothing can really top the shock of Omega Flowey, but Yellow's Flowey fight was still very creative with its use of mixed media, even if I wasn't very invested in Martlet and felt like the game was railroading me into betraying him.
Have this pic of Guardener.