this vidrel is the perfect example of why i fucking hate current nuanime animation and animators i dont know WHY current animators are deadset on animating over animated shit with random speedlines and overt impact shots that make no goddamn sense and floaty rotoscoped shit with fucked up face models animated on 1s like this fucking scene which feels like one of those newgrounds hyundojo shitty fighting videos
https://www.youtube.com/watch?v=I3gfvLqUXTs, you can see the literal difference between the real life reference footage (which has dynamic angels and composition suited to a action movie) and the animated one which is just traced shit (with no dyanamic shots nor any held keyframe to truly "feel" the action why the fuck would a watch a anime when i can just watch a movie instead)but with all the weight and impact gone because again THIS IS ANIMATION youre supposed to "imitate" real life not literally trace it a real life punch consists of 30fps but in 2d animation the action seems devoid of any weight unless you add some to it (squash or overshoot) the best example of this which uses both rotoscoped and animation principals is this scene in spriggan
https://youtu.be/931Cn6ynA3g?si=gunzQLcpUnqiLH6y you can tell this chase scene is rotoscoped but the animators have done a great job at hiding it and using animation principals when necessary (like the car crashing into the apples notice how the action is on the thugs and not the mc unlike how nuanime prioritizes showing the mc at all times at the determent of animation and composition and the GODDAMN SCENE you feel more like youre playing a bystander than actually experiencing the scene) so many new animators overdo it with the "sakuga" (which is a cheap way of saying i only can do shitty shounenslop) this single short
triggered my autism so i had to let it out here and dont get me started of the animators artcows in the sakuga scene i want each one of those moids thrown into a ravine